GUIDED SCENE Compositing
particles Binary
Loader 3: compositing particles
Vid1:This scene
was made using five times the same emitter
This tutorial will show you some uses of the bin loader
emitter.
For this tutorial I will asume that you already know the basics of the binary
loader. If you have never seen a a bin loader before, please take a look
here
I'm going to be using the particles created at the stream tutorial:
What we plan to do for this Binary loader tutorial is
a particle base formation of a shpere.
1.-Create a new project.
2.- getting the previously calculated particles
We need the particles from the stream tutorial, (if you
don't have them, you will need to run the previous scene). To get them
into the new scene add a binary loader emitter.
At
BIN sequence browser to the particle folder of the stream
tutorial and select any file from the particle sequence (circle01).
Now the bianry loader will play back those particles.
Fig1: Filling the sphere
Now you can play the sequence from the timeline.
Also load the sphere object for reference, we are going to need to to
check the shape
3.-Cloning
the binary loader and and seting the position:
The idea is to clone a few time the binloader and by placing and rotating
the copies, we will get the sphere.
Fig2: Bin Loaders positions
We are going to be moving the emitters so set the Xform
particles (node) to yes to make the particles move with the
emitter.
Move the time slider close to frame 100 so you can see the particles.
The first binary loader is propely set, so let's
go eith the second one.
Clone the binary loader (Binary Loader01) Ctlr+D ot Edit >> clone:
WARNING
A cloned binary loader form a clone may not behave properly when setting
it's transformation. Always clone the original emitter.
From the top view rotate the emitter around 30 degrees or more and place
it so it fits the sphere
Fig3: 30 degrees clone
Repeat the previous step with rotations of 30, 60, 90
and 120, You don't need to do this precisely. Remember that opertions
can be made at any RF text field.
Change the color of each emitter (node), to help the
visualization.
Fig4: Visual aid when colored
Play the simulation. If you see a gap between the particles
of each emitter, you can add another binary loader or move the emitters
to avoid the gap.
4.-Offsetting the binary loader.
We are going to offset the binary loaders so they
don't start all at the same time.
The first emitter to be played will be the central
one. The two emitters close to the central emitter will be delayed 4
frames and the others 9.