GUIDED SCENE
Compositing particles
Binary Loader 4: N-Binary loader



This tutorial will cover the basic use of the N-binary.
We will be using the files from the previous tutorial compositing particles:
    Get the scene filesfrom the previous tutorial.
    Go to the previous tutorial section >> Compositing particles.
1.- Introduction, Why dot we need a N-binary loader
    The idea is to get a smooth sphere from the scene we have. The scene has five binary loaders, and we plan to mesh them into just one mesh, to complete the sphere.
    RF allows to mesh several emitters into one mesh:


    But when meshing we have properties for the mesh and we also have properties for each emitter. Wich is cool and useful but in this case all those emitters will have the same properties, so we are going to work five times more than using one emitter. Or we can transform those five emitters into one using the N-binary loader.
2.-Getting the sequences
    The scene is using five time the same particle sequence through binary loaders. We need to generate a new sequence from each binary loader, so we need to save those emitters.
    Let's do so. Open the export central and check those emitters.


    At this point you should have the following sequences:
    • Cricle01XXXXX.bin
    • Binary Loader01XXXXX.bin
      Binary Loader02XXXXX.bin
      Binary Loader03XXXXX.bin
      Binary Loader04XXXXX.bin
      Binary Loader05XXXXX.bin
3.-Combining five sequences into one
  • Create a new scene.
    To put togher those sequences we are going to use the N-Binary loader.
  • The N-baniry loader is very similar to a baniry loader. The main difference is the N-binary loader's list.
    This list allows you to load several sequences wich will be treated as one, any transformation applied to it will be applied to the sequeces inside it.
  • We just want to save the combiantion of particles. Open the export central and select the N-bianry loader.



    This will create a new sequence:
    • N-Binary Loader01XXXXX.bin


      We are not going to need all the particles files except the ones from the N-binary loader for the next tutorial
    Get the scene files