Object Dynamics
Collision Method


Vid1: Collision Method


Hi guys! Time for a little improvement of your dynamics knowledge.
In this tutorial, we are going to take a look to the some of the RF3 collision methods for solid dynamics simulations.

This a very simple example with very simple objects, but the methods can applied to more complex objects in the same way..

Collision Method
Geometry Coverage
 

Box

Simple but efective. A box that cover your object.

TIP: If you want a box to collide inwards, you must choose Mesh as collision method.

Sphere

Same as the box, but with sphere (You don't need a degree to understand that, huh? :) )

Convex Hull

This method covers the object ignoring the its concave parts.

It´s very helpful if you don´t need the object to collide in its concave part (or don´t want to), because it's much faster than Mesh.

Mesh

This method uses the entire geometry of your object to perform the colisions.

It´s the most accurate method of all, butit's also the most time consuming.

Mesh Deform

Same as Mesh, but the collision geometry is rebuilt each frame.

Use this if you have animated obecjtcs and you want to perform dynamics with it.

Take care, Lock Animation must be ON