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Hi
guys! Time for a little improvement of your dynamics knowledge.
In this tutorial, we are going to take a look to the some of
the RF3 collision methods for solid dynamics simulations.
This a very simple example with very simple
objects, but the methods can applied to more
complex objects in the same way..
| Collision
Method |
Geometry Coverage |
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Box
Simple
but efective. A box that cover your object.
TIP: If you want a box to collide inwards, you must choose
Mesh as collision method. |
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Sphere
Same
as the box, but with sphere (You don't need a degree to understand
that, huh? :) ) |

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Convex
Hull
This
method covers the object ignoring the its concave parts.
It´s
very helpful if you don´t need the object to collide
in its concave part (or don´t want to), because
it's much faster than Mesh. |

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Mesh
This
method uses the entire geometry of your object to perform
the colisions.
It´s
the most accurate method of all, butit's also the most time consuming. |

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Mesh
Deform
Same
as Mesh, but the collision geometry is rebuilt each frame.
Use
this if you have animated obecjtcs and you want to perform
dynamics with it.
Take
care, Lock Animation must be ON |

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