With
impulse, you can make objects to be moved by a particle emitter
Here
we have a test scene with just a sphere.
We are going to lauch it to space :)
First of all, create an emitter. We have made a circle one,
but you can choose what you prefer.
Scale it to fit the size you need.
Particles can be of any type, I mean, you can impulse an object
with a fluid, a gas or even with dumb ones. We are going to
work with dumb ones. The calculation time will be the faster
one.
Then Link it to the object you want to be impulsed . The Geosphere
in this example.
To impulse an object in RF3 you MUST link the
emitter/s.

Now,
in the object´s particle interaction tab, take a look
to the Particle force.

This value sets the amount of interaction between particles
and the object. I mean, higher values returns more movement
in the object, more force applied to it.
By default is set to 1, increase this value to perform a fastest
rising.
Then set the Impulse to Yes.
Although is not necesary, we have include a noise daemon linked
to the sphere to add a fire look to our dumb particles.
Here is a pic of the entire scene Setup.
