PARTICLES vs OBJECTS
Sticky Factor

 


Vid1: Roll baby, roll!


The sticky factor represents a force which tries to ensure that particles remain stuck to the faces of the object. It is useful for simulating the commonly observed behaviour where liquids slip over the external side of objects.
This parameter can admit a wide range of values, as the sticky behaviour depends upon the gravity force and the fluid type. Use a value similar to gravity as a reference and then adjust it until you get the desired effect.


Vid2: Sticky bar



TIPS : About colision distance

-RF automatically sets the collision distance, 1%of thew box lenght.
-When the global scale is changed RF changes the collision distance.
-The lower the collision distance is the slower the simulation will go, it can be set to 0 but that's not a good idea