This is
a standard sea setup with a high density zone to place a camera
point.
Usually,
when you want to create huge sea surfaces, you don´t
need to have the same level of detail close to camera as when you are far away
from it.
RealWave gives us the possibility to create zones with more detail
through its Hypermesh option.
The
hypermesh can be caluculated in two ways.
- Automatically along the animation path of
objects that are in interaction with the mesh.
- Manually trouugh the addition of CP in the
EDIT PATH tab at RealWave properties.

For
this example, we have created those points manually just hitting
the Insert CP Button an moving control points to the desired
positions.
Let´s define the parameters we needed to set up:
-
Radius - It's the radius of influence of each
control point that establishes the high resolution area.
- Levels - The number of transitions from the
highest resolution area to the lowest resolution area.
- Falloff - This is the width of the area defined
by the static points (for this example disabled).
- Gap - This is the width of each mesh resolution
You can find more information about Hypermesh paramaters in
our manual or simple hitting F1 over a parameter tab.
In Fig1 you can see the graphical representation of parameters
we needed to set up.

fig1: Some Hypermesh controls