Case Studies

Sinking of Japan

Next Limit question: How was the scene that used RealFlow made?

We used RealFlow in the scene where Japan is hit by a massive earthquake.

First, we preperd the scene with 3ds max to make a collision for RealFlow later use in RealFlow.

We animated buildings that moved and destroyed here.

Export objects (SD format) from 3ds max, and then imported it intoRealFlow.

We made a very big scale fluid beforehand that was tested many times, and then aimed it at the buildings.

Then, we generated the mesh and exported it as a mesh bin file sequence, exported that to 3ds max again, removed the alpha, and rendered it.

We then made a composite of the effect, the background, and the buildings (made with a 3D application) with AfterEffects.

View this scene (650 Kb)

* Originally, this scene was going to show more water, but we had to change the direction method to make ¨ The town that sinks ¨. Now the scene shows more smoke than water effects.

RealFlow can make very natural movements. Thanks to the Collision system and friction calculation based on physical simulation, it was unnecessary to animate water effect seperately.

Copyright:
VFX Designer, Tomonori Horio (MALIN POST)
VFX Designer, Noriko Hasegawa (MALIN POST)

Japanese version



 

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