Case Studies
Sinking of Japan
Next Limit question: How was the scene that
used RealFlow made?
We used RealFlow in the scene where Japan is hit by a massive
earthquake.
First, we preperd the scene with 3ds max to make a collision
for RealFlow later use in RealFlow.
We animated buildings that moved and destroyed here.
Export objects (SD format) from 3ds max, and then imported
it intoRealFlow.
We made a very big scale fluid beforehand that was tested
many times, and then aimed it at the buildings.
Then, we generated the mesh and exported it as a mesh bin
file sequence, exported that to 3ds max again, removed the
alpha, and rendered it.
We then made a composite of the effect, the background, and
the buildings (made with a 3D application) with AfterEffects.

View
this scene (650 Kb)
* Originally, this scene was going to show more water, but
we had to change the direction method to make ¨ The town
that sinks ¨. Now the scene shows more smoke than water
effects.
RealFlow can make very natural movements. Thanks to the Collision
system and friction calculation based on physical simulation,
it was unnecessary to animate water effect seperately.
Copyright:
VFX Designer, Tomonori Horio (MALIN POST)
VFX Designer, Noriko Hasegawa (MALIN POST)
Japanese version
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