Product - Features

Listed here is a full list of components and features in RealFlow 5, including the RealFlow RenderKit.
Also see RealFlow Product Sheet and What´s New in RealFlow 5.

Components
  • RealFlow GUI: a software application to set up and simulate your scenes
  • RealFlow Node: a software application to simulate your scenes
  • RealFlow RenderKit: a set of software tools to render simulation data
  • License Manager: a software application to handle licenses
  • RealFlow Job Manager: a software application to control simulation jobs
  • Plug-ins: connect RealFlow with the most popular 3D packages
RealFlow Features
  • Liquids
    • Particle-based liquids
    • Grid-based liquids
    • Hybrido technology
      • Large scales
      • Coupling particle-based and grid-based liquids
      • Splash
      • Foam
        • Particle-based
        • Texture-based
      • Mist
      • Statistical spectrum displacement
    • Multi-threaded
  • Gases
    • Particle-based thermal and iso-thermal gases
  • Elastics
  • Fibers
  • Particle emitters
    • Circle
    • Square
    • Sphere
    • Linear
    • Triangle
    • Spline
    • Cylinder
    • Bitmap
    • Object
    • Fill
    • Binary Loader
    • NBinary Loader
    • Container
  • Bodies
    • Caronte Body Dynamics Solver
    • Rigid bodies
      • Collision primitives: cube, sphere, convex hull and mesh
      • State-of-the-art stacking
      • Multi-threaded
    • Soft bodies
      • Free-form deformation based
      • Efficient for high polygon-count meshes
      • Permanent deformation
      • Multi-threaded
    • Joints
      • Automatic creation and break
      • Ability to connect rigid-rigid, rigid-soft and soft-soft bodies
      • Permanent deformation
  • Fluid surfaces (RealWave)
    • Statistical spectrum wave for the generation of realistic oceans
    • Control points wave
    • Fractal wave
    • Spectrum wave
    • Gerstner wave
    • SDK built wave
    • Export as a displacement texture
    • Object splash
    • Crest splash
    • Depth texture
    • Downstream
    • Custom geometry
  • MultiBody nodes
    • For efficient handling of scenes with many objects
  • Meshes
    • Standard mesh
      • Metaballs
      • Micro-polygons
      • Cloning objects
      • Camera level of detail
      • Camera, objects and RealWave clipping
      • Texture based on particle attributes or particle UV
      • Tension and relaxation filters
      • Camera and geometry clipping
      • Optimized curvature and camera-based
      • Built-in Glsl and custom shaders
    • RFRK mesh (RealFlow RenderKit)
      • Multi-threaded
      • Field Types (Metaballs or Spheres)
      • Auto polygon size
      • Texture based on particle attributes or particle UV
      • Tension and relaxation filters
      • Camera, objects and RealWave© clipping
      • Optimize curvature and camera-based
      • Particle attributes transferred to the mesh
      • Built-in Glsl and custom shaders
    • Grid mesh
      • Able to create mesh mixing a grid-based and a particle-based fluid
      • Texture, Y-planar projection, UV particle and fluid average velocity
      • Tension and relaxation filters
      • Optimized curvature and camera-based
      • Built-in Glsl and custom shaders
  • Cameras
    • Import/export from/to major 3D platforms
    • Link target
  • CrowdFlow plugin
    • Flocks
    • Swarms
    • "Follow the leader"
  • Morph plugin
    • Improves on the built-in Magic daemon
  • Filter daemon
    • Transfer particles from one emitter to another based on particle attributes
  • Sheeter daemon
    • Auto-fill areas with low resolution to create thin sheets of fluid.
  • External forces
    • Gravity
    • Attractor
    • Daemon spline
    • Wind
    • Vortex
    • Layered vortex
    • Limbo
    • Tractor
    • Coriolis
    • Ellipsoid
    • Drag
    • Surface tension
    • Noise
    • Heater
    • Magic
    • Object
    • SDK built forces
  • Initial state
  • Simulation passes
    • Fluid dynamics
    • Bodies dynamics
  • Python SDK
    • Commands
    • Batch
    • Simulation Events
    • Forces
    • Particle solvers
    • Waves
    • Version 2.6.2
  • C++ SDK
    • Commands
    • Batch
    • Simulation Events
    • Forces
    • Particle solvers
    • Waves
    • Job managers
  • Customizable GUI
    • Tree layout
    • UI dark and light color scheme
    • Commands tool bars
    • Change predefined layouts by using keyboard shortcuts
  • Computation distributed over a network
    • IDOC (Independent Domain of Computation) nodes
    • Send jobs by using an open plug-in architecture
    • Job manager built-in panel to browse the jobs status
    • Browse the job status using a standard internet browser
  • On-line help system
    • Global search
    • Parameter context help
    • Node context help
  • Scene import/export as XML format
  • Textures
    • Displacement maps
    • Wet/dry
    • Texture based parameters (interaction maps)
    • UV Mapping
      • UV from particle
      • UV sprite
      • Speed
      • Pressure
      • Temperature
      • Fluid average velocity
  • Preview
    • One-click generation of a preview video/sequence of files
  • Movie player
    • tga, bmp, jpg and png sequences
    • Write out avi files
    • Real time play
  • Curve and expressions editor
    • TCB, bezier, linear and stepped curves
    • Pre- and post- curve behavior
    • Tangent tools (break, unify and flat)
    • Copy/paste control points
    • Multi-curve editing
    • Save/load curves to/from crv and xml formats
  • Snap tools
  • Align tools
  • Import MXS (Maxwell Render) format
  • Predefined or user defined OpenGL shaders
  • Multi-platform
    • Linux
    • Windows
    • MacOS
  • 32/64bits
  • Multi-threaded
  • Export simulation data to most popular 3D packages
    • Autodesk Maya
    • Autodesk 3ds Max
    • Houdini
    • Autodesk Softimage
    • LightWave 3D
    • Cinema4D
RealFlow Renderkit Features
  • RFRK_Mesher: Generates fluid surface meshes from RealFlow particles.
    • Core/Splash filter
    • Boolean operations including merging with RealWave surface
    • Motion blur
    • Particle attributes transferred to the mesh
    • Low memory consumption
    • Multi-threaded
    • Tension and relaxation filters
    • Optimization
    • Clipping
    • Smoothing
  • RFRK_Particler: Generates different geometry primitives from RealFlow particles.
    • Spheres, cubes, sprites and points
    • Multipoint, including control over shape of multipoint cloud
    • Core/Splash filter
    • Size based on camera and particle attributes
    • Motion blur
    • Geometry rendered on demand (mentalray only)
    • Animation curves to control particle size according to magnitudes
  • RFRK_Cloud: a tool for rendering volumetric data
    • Uses BIN and MTC RealFlow standard file formats for particles and mist
    • Anisotropy and light controls
  • RFRK_Displacement: a tool for rendering full 3D displacement maps
  • Available for mental ray, RenderMan and Maxwell Render
License Manager Features
  • Handles RealFlow Renderkit and RealFlow Node licenses in a centralized, unified way
  • Visualization of license information through a web browser or telnet
  • Multi-platform, Linux and Windows
RealFlow Job Manager Features
  • Monitoring through a web browser
  • Send jobs from RealFlow GUI
  • Auto-detection of job nodes
  • Jobs persistence
  • Multi-platform, Linux, Windows and MacOS
Plug-ins
  • Autodesk Maya
  • Autodesk 3ds Max
  • Houdini
  • Autodesk Softimage
  • LightWave 3D
  • Cinema4D