Features
FlowMesher™ generates a high-resolution polygonal mesh from RealFlow ™ PD and BIN particle files at render time. You no longer have to load heavy meshes into your 3D application - you simply load a representation of the particles as a guide for the meshing process.
Key features:
- Volume subdivision to obtain high resolution meshes with millions of polygons.
- Mesh generation at render time with configurable parameters.
- RealWave meshes can be imported, creating a single, seamless mesh with other RealFlow™ particle files.
- A new state-of-the-art smoothing algorithm that will improve the appearance of your fluids. This algorithm will be part of the next major version of RealFlow ™ but you can use it now thanks to the RFRK.
- Low memory usage. The RFRK only uses a small amount of memory, even when generating huge polygonal meshes. Almost all the memory on your machine will remain available so that the renderer can work without memory constraints.
- Motion Blur is configured according to the overall scene setup. The properties of the particles can be interpolated to the vertices of the polygonal mesh.

FlowParticler™ enables you to load millions of particles at render time quickly and easily, and feed your renderer with particle information from RealFlow™ PD and BIN particle files.
Key features:
- Generation of points, sprites and spheres at render time with configurable parameters.
- The attributes of the particles are attached to these geometry primitives as primitive variables. These attributes can be accessed and used by the shaders in the renderer.
- Motion Blur is configured according to overall scene setup.
- Particle size can be varied in relation to distance from camera.
- Allows random variation of particle size.
- Multi-point technology to increase the number of particles at render time. You can use different seeds for different passes in the same simulation and boost the number of particles.
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RFRK
Product Sheet
Contact
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