What is the RealFlow RenderKit?

Texture map

Before we developed the RFRK, our RealFlow™ customers pinpointed two key areas where improvements could be made in the workflow.

  1. In a typical RealFlow™ workflow, the user creates a fluid simulation and exports the file sequences containing the particles which represent the fluid. When it comes to rendering, users are usually interested in having a polygonal mesh rather than particles. This involves another step in the workflow, where the polygonal mesh is generated in RealFlow™ and a sequence of files containing those polygonal meshes is produced. This extra step in the workflow creates a significant storage restriction for the polygonal meshes.

  2. Another problem arises when millions of these particles or vertices have to be imported into a standard 3D application for rendering. Often these applications cannot cope with such a vast amount of data.

As a response to this feedback from our customers, we created the RFRK, which provides two different tools that will help you to overcome the problems described above: FlowMesher™ to create and render the polygonal mesh from the particles; and FlowParticler™ to render the particles. There are currently two different versions of the RFRK available: RFRK for RenderMan, and RFRK for mental ray.


 

RFRK

Product Sheet

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