Training and Education
Resources - Tutorials
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Title: Terminator effect (RF4)
Author: NL
Date: 22 April 2008
Level: Intermediate
Used with: ---
Resume: In this tutorial we'll learn how to simulate the “Terminator mercury effect,” and also how to control particles and meshes.
Tutorial File: Click
here (.zip / 36,3 Mb English/ Spanish) |
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Title: Choppy Waves (RF4)
Author:
Thomas Schlick (RF_Magazime)
Date:
18 February 2008
Level: Basic
Used with: ---
Resume: RF_magazine has released a free tutorial on how to create choppy waves inside RealFlow. It is part of RF_magazine, but can be donwloaded separately as 5 page course. Just a nice taste of Thomas Schlick RealFlow skills.
DOC:
View
here |
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Title:
Liquid Dance (RF4)
Author:
Christian Zuppinger
Date:
21 September 2007
Level: Basic
Used with: Cinema 4D
Resume: Experience the power of attractors in RealFlow4 and how they can be animated to give rise to interesting shapes and surprising animations.
DOC:
View
here ( videos and files inside the document / 1,41 Mb) |
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Title:
Make a Splash (RF4)
Author:
Gustavo Sanchez Perez / 3D World
Date:
10 April 2007
Level: Basic
Used with: XSI
Resume:
Who needs high-speed macro photography when you’ve got
RealFlow? 3D World shows you how to use this powerful
fluid simulator to capture the microscopic world.
HTML:
View
here |
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Title:
Making an anemone in RealFlow (RF4)
Author: Jalo
Date:
27 March 2007
Level: Intermediate
Used with: 3DStudio
Max
Resume:
Recreate an underwater environment of elegant and subtle
motion. This tutorial makes a smart use of fibers and
meshing to create an anemone.
PDF:
Download
here (4,53 Mb)
Video:
Click
here (Streaming)
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Title:
Pouring Chocolate (RF3)
Author: Toby Evetts
Date:
6 Junio 2005
Level: Intermediate
Used with: ---
Resume: Kallipigous’
tutorial on pouring chocolate to form a bar. This excellent
and well presented tutorial captures the real workflow
of a RF project and covers a classic commercial application.
It describes very well the experimental process of getting
things looking right in a reasonable period of time,
and various extremely useful tricks that all RF users
need to know about – such as using low res proxy objects,
experimenting with low res fluids, using binary loaders
for improving meshing, and on-the-fly adjustments to
get things right (rather than full re-simulations).
All resource files available for download. Good for
beginners to advanced.
HTML:
View
here
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Title:
Whisky Pour (RF3)
Author: Mark Stasiuk
/ www.fusioncis.com
Date:
6 Junio 2005
Level: Basic
Used with: Cinema
Resume: These
are for RealFlow 3, but are still quite valid for learning
RF4 although aspects of the user interface and workflow
have changed, but the concepts and loose workflow are
essentially the same. As Python scripting was not a
part of RealFlow 3, you'll find absolutely nothing about
scripting in these tutorials. For that, check out the
RealFlow4 user guide's scripting section (which I wrote)
available for free download from here.
This whisky pour tutorial is an old classic that addresses
many of the basic concepts and can get a beginner or
intermediate user going fast.
Tutorial File:
Click
here (.zip / 2 Mb)
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Title:
Billiards tutorial (RF3)
Author: Mark Stasiuk
/ www.fusioncis.com
Date:
6 Junio 2005
Level: Intermediate
Used with: ---
Resume: Now
here's a little jewel for users who are a bit more experienced
with the package. It's a 2-part tutorial designed as
the 5th of the project-based tutorials for Next Limit,
but time ran out on getting it fully revised so it never
made it to the public eye. In the below tutorials, in
part 1 I go thru setting up a "real" billiards
game shot where all the motions are driven by physics
within RealFlow (again, version 3). In part 2, I put
in a pint of beer and knock it over with the shot. Once
set up, you can play a virtual game of billiards, with
beer and everything. Cool.... But please, go out and
play in a real bar, k?
Please note that there may be some minor typos and
errors as these never got their final level of revision,
try not to let it bug you.
Part 1:
Download
here (.zip / 3 Mb)
Part 2:
Download
here (.zip / 6,83 Mb)
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Title:
Shaking off (RF2.5)
Author: Skyros
/ www.vertx.com
Date:
6 Junio 2005
Level: Intermediate
Used with: 3dsMax
Resume: Skyros’
cool tutorial on a “dog” (actually a bottle animated
like a dog) shaking off a layer of mud; for RF2.5 and
3ds max 6.0, but the same techniques will hold for RF3.
A very nice commercial example with good description
of the workflow, giving insight into how more advanced
users work – such as, splitting up the job into chunks
and re-using bin files to avoid further sims. Resource
files available for download.
HTML:
View
here
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Title:
Liquid Text (RF3)
Author: Marco
Schweitzer / www.shark.at.tt
Date:
6 Junio 2005
Level: Basic
Used with: Lightwave
Resume: Marco’s
tutorial on a liquid text logo, great for beginners.
Goes over importing a text object from Lightwave to
RF and setting up with a fill-deform emitter to mimic
the text (rather than gradually forming the text by
fluid flow).
HTML:
View
here (Deutsch) / View
here (English)
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Title:
Geyser / Particle Types (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume:
The first of a series of tutorials for beginners and
advanced users alike. Here we learn how to make a geyser
like stream. This is a good starting point for common
effects such as flamethrowers, fountains or a rocket
engine exhaust. It focuses on particle control as well
as animation, interface, workflow and simulation export.
HTML:
View
here
Project File:
Click
here (.zip / 6 Kb)
Video:
Click
here (.avi / 485 Kb)
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Title:
Water Drop / Daemons (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: Here,
we'll recreate a macro photography classic: an elegant
droplet falling under its own weight leaving a trail
of smaller drops. This tutorial focuses on daemons to
control the fluid's behaviour and the use of expressionst.
HTML:
View
here
Project File:
Click
here (.zip / 22 Kb)
Video:
Click
here (.avi / 424 Kb)
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Title:
Playcatch / Guided Scenes (RF3)
Author: NL
Date:
Old file
Level: Intermediate
Used with: ---
Resume: Another
step to learn how to control fluids using daemons. In
this tutorial, two objects play by passing a ball is
viscous fluid.
HTML:
View
here
Project File:
Click
here (.zip / 394 Kb)
Object & Scene:
Click
here (.zip / 35 Kb)
Video:
Click
here (.mov) |
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Title:
Chase / Daemons (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: The
fourth tutorial of the series gives us important knowledge
about cameras, objects, and how to control these daemons'
movement. Two spheres chase each other through the city.
HTML:
View
here
Project File:
Click
here (.zip / 190 Kb)
Object & Scene:
Click
here (.zip / 181 Kb)
Video:
Click
here (.avi / 955 Kb)
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Title:
If / Parking Flood (RF3)
Author: NL
Date:
Old file
Level: Intermediate
Used with: ---
Resume: What
we want is the car to be coiled by the incoming water
flood, hit the wall and turn into its flank.
HTML:
View
here
Object & Scene:
Click
here (.zip / 255 Kb)
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Title:
Compositing / Guided scene (RF3)
Author: NL
Date:
Old file
Level: Intermediate
Used with: ---
Resume: This
is a guide about compositing particles and RealFlow3
workflow.
Part1: Bin Loader
Introduction: View
here (.hml)
Part2:
Emision & simulation: View
here (.hml)
Part3:
Bin Loader as Particle Compositor: View
here (.hml)
Part4:
NBinLoader: View
here (.hml)
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Title:
Elastic / Particle Types (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: In
this tutorial, we are going to take a look to how to
make elastic objects using RF3 Particles.
HTML:
View
here
Object & Scene:
Click
here (.zip / 67 Kb)
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Title:
Surface Tension/ Daemons (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: This
daemon increases the cohesion of the liquid skin. What
this means is that the particles surrounding the fluid
will be atracted to it, and what that mean is that is
going to make ir rounder and is going to atract it self....
something like mercury.
HTML:
View
here
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Title:
If / Expressions (RF3)
Author: NL
Date:
Old file
Level: Intermediate
Used with: ---
Resume: In
this Tutorial you can see how we can control the emitter`s
emsion speed using a Derived Variable from another one.
HTML:
View
here
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Title:
Collision Method / Objects vs Objects (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: In
this tutorial, we are going to take a look to the some
of the RF3 collision methods for rygid body dynamics
simulations.
HTML:
View
here
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Title:
Energy Treshold / Objects vs Objects (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: The
Energy treshold is the minimun amount of energy that
an object needs to "have" in order to start
its movement.
HTML:
View
here
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Title:
Impulse / Objects vs Particles (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: With
impulse, you can make objects to be moved by a linked
particle emitte.
HTML:
View
here
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Title:
Particle Force / Objects vs Particles (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: Particle
force is a multiplier of the interaction between particles
and objects.
HTML:
View
here
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Title:
Collision Distance / Particles vs Objects (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: Collision
Distance: Indicates the distance to an object face where
a particle will collide.
HTML:
View
here
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Title:
Sticky / Particles vs Objects (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: The
sticky factor represents a force which tries to ensure
that particles remain stuck to the faces of the object.
It is useful for simulating the commonly observed behaviour
where liquids slip over the external side of objects.
HTML:
View
here
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Title:
Wet Effect / Particles vs Objects (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: RealFlow
allows you to wet your objects by "painting"
over its UVs.
HTML:
View
here
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Title:
Standard sea setup. (RF3)
Author: NL
Date:
Old file
Level: Basic
Used with: ---
Resume: This
is a standard sea setup with a high density zone to
place a camera point..
HTML:
View
here
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